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Source: This week at Bungie, we’re on final countdown for launch. It’s been a long summer of reveals, travels, interviews, and updates. Now we find ourselves in that old familiar clearing at the end of the path. This is the final weekly update that we’ll have before we blast off on another adventure. Our new launch trailer is making the rounds. Here it is if you haven’t had a chance to watch yet. Video Link Today, you’ll find us ticking all the boxes on the pre-flight checklist. There are some final items we want to cover before you set out to investigate the mysteries of the Moon. Here’s what you’ll find during a lengthy final scroll: Combat Changes Progression and Economy Changes Patch Note Preview Ritual Weapons and Perk Changes Set It Straight Wear It With Pride Bungie Rewards Let’s start the clock. Combat Changes As discussed previously, damage numbers in Destiny 2 have been a bit out of control. We’re making some adjustments so the numbers shown are smaller and easier to comprehend without affecting the percentage of damage you’re dealing. We’re also adjusting how your Power works when you go up against enemies tougher than you. Here are some more details on what to expect. PvE Damage Numbers Display Goal: To provide players with useful and legible feedback for damage dealt to enemy combatants across many years of Power progression. Displayed damage numbers for damage dealt to non-Guardian enemy combatants are crunched Damage dealt is displayed using fewer digits to enhance readability of damage output Occurrences of displayed damage getting capped at 999, 999 should be significantly reduced or eliminated The exponential curve used to calculate damage numbers for display is replaced with a new linear curve that is built to last for many years As players grow in Power, displayed damage numbers increase at a much more measured pace than previously This is a UI update only; player damage output, whether measured as hits to kill, time to kill, or DPS, remains unchanged by this update PvE Difficulty Tuning Goals: Widen the sweet spot where fighting higher-level combatants provides a fun, challenging, and rewarding combat experience for a more enjoyable Power climb. Also, allow players looking for even greater challenges to confront much higher-level enemies. Combatants that are 10–40 levels higher take less time to kill and deal less damage Higher-level combatants continue to increase in difficulty up to 100 Power levels above the player When enemies are 100 Power levels or higher above the player, they are immune to damage Nameplate icons on higher-level combatants have been updated to reflect these changes These changes affect only higher-level combatants; the at-level or over-level experience remains unchanged Progression and Economy Changes Every Season brings with it some tweaks to the Power climb. Shadowkeep is going to deliver significant changes to how you grow in strength. We also want to make you aware of changes to various currencies and the Eververse Trading Company before you set out to power up your gear. Rewards Power and Progression All non-powerful rewards now drop 3 to 0 points below your highest equippable Power level, up from 15 to 20 below Year 2 powerful reward sources have changed to Legendary rewards These sources no longer have a chance to drop a random Exotic instead of the Legendary gear Bonus Exotics that drop from Nightfall: The Ordeal will drop at the character’s highest equippable Power level Under- and over-leveling activities no longer adjust how much Power is received from the rewards Experience no longer fuels a player’s character level, which has been changed to be level 50 for all characters Experience instead progresses the Season Pass, Seasonal Artifact mod, and Power progressions, as well as the unlocking of destinations for new characters Experience rewards have been rebalanced with the introduction of the Season Pass and Seasonal Artifact progressions The Power granted from the Seasonal Artifact is additive with the Power of the player’s equippable gear, but does not increase the Power of gear drops All existing gear has had its Power increased to a minimum of 750; new characters will begin Destiny 2 at Power 750 as well The Power bands for Season 8 are as follows Floor: 750 Soft Cap: 900 All drops up to this point will be upgrades to the most powerful item in your inventory or vault Beyond this point, only powerful and pinnacle rewards will increase a player’s Power Powerful Cap: 950 All non-powerful/pinnacle rewards are capped at 950 Pinnacle rewards are the only way to raise Power above this point Powerful rewards are equivalent to the character’s highest-equippable Power beyond this point Pinnacle Cap: 960 This is the highest Power at which gear drops; also known as the “hard cap” The Seasonal Artifact bonus Power allows characters to attain values above this level Prime Engrams Prime Engrams now gain charges more quickly, drop more frequently, and have a higher maximum charge cap (nine charges, up from six during Year 2) The Power gains have been rebalanced for the increased frequency, providing +3 Power, down from a range of +4 to +7 Players who have completed the “Prime Example” quest prior to Shadowkeep’s release will earn charges, but those charges won’t drop until the character has reached 900 Power This will help players avoid spending charges early for gains that are most beneficial during the Soft Cap to Powerful Cap range Bright Dust Bright Dust is now earned by completing Crucible, Gambit, and Vanguard weekly and repeatable bounties We chose to grant all of Bright Dust from ritual weekly bounties rather than spreading it out across the weekly and daily bounties so players could more easily earn Bright Dust without having to make sure they complete every single daily Players will be able to do the repeatable bounties as many times as they like Any Crucible, Gambit, or Vanguard completed bounties need to be turned in before maintenance begins on 9/30 as these changes will reset them; other bounties—Gunsmith, clan, Eververse, etc. —can still be claimed after Oct 1 Eververse items no longer dismantle into Bright Dust, and instead grant legendary shards and glimmer New Eververse items for Season of the Undying will become available for Bright Dust two weeks into the Season Eververse items no longer require Bright Dust to reacquire them(or re-roll perks) from Collections; instead, they cost the same materials that reward items of the same type/rarity use Fireteam Medallions have been removed from the store, deprecated into Fizzled Fireteam Medallions, and can now be dismantled into Bright Dust to recover their purchase price (50 Bright Dust) Gleaming Boon of the Vanguard price has been lowered to 150 Bright Dust Gleaming Boon of the Crucible price has been lowered to 500 Bright Dust Eververse The Season 7 Best of Year One Engram has been retired, and in its place, players can now obtain the new Season 8 Nostalgic Engram The Seasonal Milestone no longer grants a bounty; instead, it directly grants a Bright Engram The Season 8 Nostalgic Engram is no longer earned at level up Instead, the Bright Engram is now included in the free rewards of the Season Pass that are visible before level 100; it’s also awarded every 5 levels after level 100 The Eververse storefront is now available via the Director Eververse bounties (standard and IGR versions) have been deprecated; any remaining bounty notes can be broken down into Bright Dust You can still complete and turn in any outstanding Eververse bounties until they expire Glimmer Players can now store up to 250, 000 Glimmer Glimmer rewards from the majority of sources in the game have been rebalanced Most open world sources (public events, Lost Sectors, chests) have been significantly increased Passive Glimmer gain on kill has been reduced In addition to directly awarding Glimmer on kill, combatants will sometimes drop additional Glimmer chunks Weekly bounties award a large amount of Glimmer in addition to their other rewards Spider’s Exchange The Spider welcomes new opportunities with four arms open and now deals in materials from all planets However, the Spider has noted changes in market value, and has adjusted his exchange rates accordingly: Glimmer exchange now costs 10 Legendary Shards or 20 materials, and yields 10, 000 Glimmer Tangled Shore daily bounties no longer award Glimmer, providing instead Etheric Spirals (in keeping with his competition) Weekly wanted bounties no longer award gear, but now provide between 3, 000 and 15, 000 Glimmer in addition to the Enhancement Cores currently offered Xûr Xûr’s inventory pool and Fated Engram now include world-drop Exotics from Year 2 Patch Note Preview We’ll have a bunch of bullet points for you to peruse next week. Here’s something to tide you over until then. Added rally banners to Leviathan, Eater of Worlds, and Spire of Stars “The Shattered Throne” Dungeon is now available at all times instead of on a three-week cycle It can also be launched and reset from the Director Black Armory forges are now accessible through a Director-launched playlist on EDZ Weapon mods are now treated as reusable unlocks instead of consumables; any mods you have in your inventory will be converted to unlocks If the only copy of a mod you have is already in a gun, you will need to reacquire one to unlock it Discarding an Enhancement Core no longer deletes the entire stack Borealis and Hardlight now match the Prism modifier when changing elements on reload, rotating through Void, Arc, and Solar Fixed an issue where the Hunter’s Tempest Strike melee ability couldn’t be performed if the sprint button/key was set to Hold The Phoenix Protocol Hearth perk will no longer award bonus Super energy on kills and assists to Warlocks inside a Well of Radiance if they do not also have the Well of Radiance (Attunement of Grace) subclass equipped Fixed an issue where allied Golden Gun projectiles weren’t going through Banner Shields Fixed an issue where the Queen’s Wrath perk for the Exotic Wish-Ender Bow wasn’t correctly highlighting players if their shield was depleted Players who’ve obtained the Salute emote in the past can now correctly select it in their collection and assign it to their emote wheel Multiplayer (buddy) emotes will now have a visible indication of where a player can stand to interact and initiate the emote Failing the first encounter for any Black Armory forge will no longer award planetary destination materials. ಠ_ಠ Ritual Weapons and Perk Changes In Season of the Undying, pinnacle weapons will become ritual weapons. They will no longer have special perks and will instead be curated rolls. A previous article incorrectly showed two new pinnacle weapons. The good news is you will be getting three ritual weapons for each of the ritual activities: Crucible, Vanguard, and Gambit. Here’s the Destiny Dev Team on why we made this difficult decision and some information on upcoming perk changes. Destiny Dev Team: The decision to stop creating extremely powerful pinnacle weapons was made for a variety of reasons. The first was that the band in which “pinnacle” perk can exist is actually quite small, and most of them far exceeded the efficacy they should have been at. Another issue is that they cause problems in the player ecosystem, particularly in the case of the Crucible pinnacle weapons. Due to the nature of PvP and PvE, anything that works well in PvP is likely going be extremely effective in PvE as well. This forces players into the Crucible if they want the “best” loadouts. Even the title of “pinnacle” set a variety of unrealistic expectations. Rather than being the absolute height of Legendary power, they were supposed to be interesting novelties to chase. These problems became more pronounced the more of them we produced. In the end, we decided to move away from pinnacle weapons. If you managed to collect them all, we hope you enjoy them! While we’re on the subject of weapons, here are a few important notes on changes to how perks will work. Reduced the effectiveness of the following perks in PvE: Rampage, Kill Clip, Swashbuckler, Multikill Clip, Desperado, Surrounded, Master of Arms, Onslaught In general, these perks use the same damage multipliers for PvE that they did in PvP The change to Rampage does not affect the Huckleberry Onslaught and Desperado now change bullet impact values while active in PvE Surrounded no longer multiplies precision damage on top of base damage, as it was benefiting some weapon types more than others as a result Legendary weapons have become too powerful overall. In many cases, they even outclass Exotic Primary weapons, so we’re walking them all back a bit. All the way back in original Destiny, we had a perk named Crowd Control, which was Rampage’s predecessor. Crowd Control capped out at a bonus of +15% extra damage. At this point in Destiny 2, Rampage caps out at about +67%. That’s a 447% increase from the original iteration. Legendary damage perks have become so powerful, they simply invalidate non-damage related perks. Here’s a quick preview of the three ritual weapons you can earn in Season of the Undying. Because these weapons are no longer pinnacle weapons, the quest required to earn them is not as in depth as previous seasons. Vanguard—Edgewise Image Link imgur Crucible—Randy’s Throwing Knife Image Link imgur Gambit—Exit Strategy Image Link imgur Set It Straight During the run up to launch, we’ve been dropping videos, articles, interviews, and information all over the internets. Along the way, the fact-checkers called us out a few times. Today, we’re issuing some corrections to previous transmissions. There was a shot of Trials of the Nine armor in the launch trailer by mistake. We wanted to clear up any confusion and let players know that the Trials of the Nine set will not obtainable in Season of the Undying. We also had to revise our gameplay calendar for Season of the Undying. The menu of action is the same, but we are adjusting the timing of the Nightmare Hunts. The new schedule looks like this: Image Link imgur 3. Back when we were first talking about finishers and some of the mods that go with them, we talked about how one of the mods enabled you to spawn Heavy ammo for your fireteam when you executed a finisher. That was still in flux at the time, and for balance reasons we ended up making a mod that will spawn Heavy ammo for yourself and a mod that will spawn Special ammo for your fireteam. Wear It With Pride At Bungie, our mission is to build worlds the inspire friendship. Our games become places where people—all kinds of people—can gather to share meaningful experiences. One of the most important aspects of friendship is acceptance. Earlier this year, we took to the streets as part of the Seattle Pride Parade. We also offered up a Pride Pin via the Bungie Store that was rumored to have an emblem that would come with it. The rumors are true, and we’ve chosen International Coming Out Day as the advent to deploy the in-game expression of acceptance. Image Link imgur For the details, along with a personal story to capture the spirit of that day, here is one of our own… Hi Y’all, My name’s Nigel. You may know me from things like the Shattered Throne Ride Along, or this wonderful fan video made during our St. Jude’s charity stream. This is my first TWAB post and I’m a little nervous, so I’m going to use one of my favorite TV shows, Golden Girls, as a crutch. Picture it. Tempe, Arizona 2009. A sophomore in college. At this point in my life, I’d never really had a girlfriend or really found myself attracted to a woman. I refused to believe I was gay. Having seen so many coming-out stories go poorly, with family and friends abandoning people they loved, I didn’t want that for myself. So I ignored it by playing video games. Dragon Age: Origins had just released, and my twin brother had been bugging me for a good week to buy it and play it. Quickly I found myself wrapped in magic and steel for an untold, but probably perfectly healthy, amount of time. During this time, I found myself conversing with one of the male party members, simply trying to raise his approval. That’s when it appeared. The option to flirt with this character. I was as the kids say, “ shooketh. ” I sat for what must have been twenty minutes before deciding to click on it. He flirted back. My heart skipped. I was a ball of nerves and anxiety as the conversation continued with another chance to confess romantic feelings to the character. I thought I was going to vomit all over a simple choice in a video game. I debated with myself, what did it mean that I wanted to flirt with this character? Why did I suddenly feel like my entire existence would be changed with this one conversation? I clicked it. And that’s when I learned about rejection. From a digital character. He wasn’t gay, and my heart sunk. But his next words were something I didn’t know I needed. “There’s nothing wrong with who you love. You are my friend no matter what. ” I spent the next two hours on the floor crying, finally feeling that it was okay to be gay. I felt more comfortable than I’d ever felt in my life. I vowed, if I ever got the opportunity to pay it forward, I would. Well I’m helping to pay it forward. I’ve spent a lot of my time at Bungie helping to make sure Destiny is a welcoming place. I have marched in the Seattle Pride Parade. I have helped set up the Trevor Foundation and other LGBTIQA+ charities. Most recently, I helped create those wonderful Bungie Pride Pins you keep seeing on our streams. I’m happy to announce that, on October 11, International Coming Out Day, we’ll be releasing a Pride emblem for your Guardian if you’ve purchased this pin. If you missed the chance to buy the pin back in June, mark your calendars, because we’ll be restocking our supply on the Bungie Store. Destiny and Bungie are places where we can foster community and work together, no matter your background. We at Bungie want to make sure no matter who you love, or who you are, that everyone belongs in the Tower. Or the Farm, if you’re into that. Nigel speaks true. Thanks for being excellent to each other. Any players who previously purchased the Pride Pin will be receiving codes for the emblems through email. Bungie Rewards Last week, we showed off a preview of the World’s First belt and some of the emblems you can earn in our upcoming pinnacle PvE activity. We weren’t quite ready to show off the awesome jacket Bungie Rewards will be offering, but the design is ready for the runway. Image Link imgur Any player who beats the “Garden of Salvation” raid and claims their code before the weekly reset on 10/15 will be eligible to purchase the raid jacket through Bungie Rewards. We are giving you some extra time to Power up this time. We know many of you don’t enjoy rushing through content, so even if you aren’t ready to take on the raid before 10/15, any player who completes “Garden of Salvation” during Season of the Undying will be eligible to purchase a special raid T-shirt through Bungie Rewards. Image Link imgur So… the shirt has some spoilers on it, but we’ll share out what it looks like after the raid is completed. That’s not all! Players can also claim a free Eris Morn papercraft mask by completing the main Shadowkeep quest by the end of Season 8. If you’re already receiving Bungie newsletter emails, you’ll get a direct link the next day, or you can visit to redeem it. Stay tuned for more Bungie Rewards throughout the season. Full Steam Ahead Image Link Player Support is waiting in the wings to support our next launch. This is their report. Upcoming 24-Hour Maintenance This upcoming Monday, September 30, Destiny 1 and Destiny 2 will be taken offline for extended maintenance on all platforms. This maintenance will last for approximately 24 hours, starting at 10 AM PDT (1700 UTC), ending with the launch of Destiny 2: Shadowkeep on October 1. During this downtime, players will be unable to log in to or access Destiny API features. For the latest information on this maintenance as it occurs, including download availability and emergent issues, players should follow @BungieHelp on Twitter or monitor our support feed on. Pre-loading Destiny 2: Shadowkeep and Update 2. 6. 0 Right now, all PC players can pre-load Destiny 2 on Steam, which includes pre-loading for New Light and Shadowkeep. Since New Light makes Destiny 2 accessible to everyone for free, no purchase is necessary to pre-load. Existing console players will be able to pre-load Update 2. 0 during the maintenance leading up to launch. The moment we confirm that downloads are available, we’ll sound off from the support links provided above. FOLLOW UP: Delay in Forsaken License Transfers for Migrating PC Players Last week, we discussed the likely delay of Forsaken license transfers for migrated PC players on Steam. With the announcement of our upcoming 24-hour maintenance, we hope to mitigate any possible delay in Forsaken license transfers following the launch of Shadowkeep on October 1. If any such delays occur, we’ll be sure to sound off from the support links provided above. PC Migration and New Characters on Steam Following the launch of Shadowkeep and Destiny 2 Update 2. 0 on October 1, players who link their Steam account to their profile will be able to manually trigger PC Migration. Players should be aware, however, that any new characters created on Steam before performing PC migration will be overwritten when players migrate from This will result in the potential loss of new characters and gear, as well as Silver, Eververse items, and Season Passes—if purchased on these new characters before performing PC migration. To make things as simple as possible, here’s the recommended order of operations for players who perform PC migration to Steam after Shadowkeep launches on October 1: 1. Link your Steam account to your existing profile and initiate PC Migration. Please ensure you are linking to the same profile associated with your account. Once manually triggered, PC Migration cannot be undone. 2. If desired, enable Cross Save so your preferred characters are available when you log in to Destiny 2 on Steam. PC Migration will still transfer your characters to Steam, even if another set of characters is selected for Cross Save. This also determines which characters receive any Silver or Season Passes purchased on Steam before logging in. 3. On Steam, download and install Destiny 2. If you have not yet downloaded Steam, click here. 4. Log in to Destiny 2. 5. Your characters, licenses, and Silver will already be migrated to your Steam account, however your Cross Saved characters will appear if Cross Save is enabled. IMPORTANT: Since purchased Silver and Season Passes are applied to the first character set that players log in with after purchase, we strongly recommend that players enable Cross Save before logging in to Destiny 2 on Steam. This will ensure that your desired characters are receiving your Silver and Season Passes on the Steam platform. Cross Save-enabled characters will be able to bring their Season Passes with them to any platform after they have been applied. REMINDER: Destiny 2 and Silver Purchases on This week, we’d like to remind PC players that Destiny 2 game content and Destiny 2 Silver can no longer be purchased from the Shop. Existing PC players can continue to play on until Destiny 2 undergoes maintenance for Steam launch. Players should also be aware that in order for recent Silver purchases to successfully transfer to Steam, **players MUST log in to Destiny 2 on ****before 10 AM PDT (1700 UTC) on September 30, 2019 ** to claim their purchased Silver. REMINDER: Code Redemption for Destiny 2 As another reminder, players should be aware that any code they possess for Destiny 2 content MUST be redeemed on their account before they perform PC Migration. Players who have already prepared for PC Migration have until the start of Destiny 2 maintenance on September 30 to redeem any unused codes—to have that license transfer to their Steam account. Players who migrate to Steam after our October 1 maintenance must also ensure that their code is redeemed before they link their Steam account. Once a Steam account is linked, their Guardians, Silver, and game licenses will be migrated from to Steam. This is a one-time process that cannot be repeated for new licenses. For information on code redemption, players should visit Blizzard’s How to Claim a Code knowledgebase article. It’s worth noting that all content previously included in the base Destiny 2 game, Curse of Osiris, or Warmind, will be available to all players for free through the launch of Destiny 2: New Light on October 1. Steam Limited User Accounts Next week, Destiny 2 officially launches on Steam. Before it does, we’d like to make players aware of Steam’s Limited User Accounts. In short, any player whose account has spent less than $5. 00 USD on the Steam Store will have limited access to community and social features that are commonly used for spamming, phishing, and other abuse. This will also apply to any Destiny 2 player new to the Steam platform who migrates from For more information, please see Valve’s Limited User Accounts support article. Premonition Legendary Pulse Rifle Following the launch of Shadowkeep next week, players will be able to view new items added to Destiny 2 using the in-game Collections. Before then, we’d like to make players aware of a known issue with one particular weapon listing. Following the launch of Shadowkeep, the Collection listing for the Premonition Legendary Pulse Rifle will state that it is “found by exploring the Moon. ” This weapon’s specific source is actually the new dungeon, which will become available sometime after Shadowkeep’s launch. Players who encounter other issues following the launch of New Light, Shadowkeep, and Steam PC should report them to the #Help forum. MOTW Image Link imgur All right, let’s see what we got. More movies on the field. Here are our favorites this week. Movie of the Week: Embrace your fears Video Link Honorable Mention: The Duke Video Link This is it. The last TWAB before launch. Are you ready? The entire team has been working hard on this release. We got Cross Save in your hands early and are excited to see you experience all the content in Shadowkeep. New players and veterans alike will have new characters wake up on the Cosmodrome for the first time in Destiny 2. Please welcome new Guardians who may be just joining this incredible community. Thanks for sticking with us. We’ll see you star side. <3 Cozmo.

Spiral farm free watch app. Spiral Farm Free watch blog. Already a great film to see. he reminds me features that of a Daniel Lewis. Spiral farm free watch games. Spiral farm free watching. Here's a list of tips, tactics, strategies, and things all players need to know to stay sane and positive ELO in Siege. I took a few hours to try and compile everything that comes to mind in regards to playing well. I'm Askura and I make the Luck Over Skill series. I've been playing Siege for 4 years now and while I'm not a God I've figured a few things out that others may find helpful. General Game Tips Make Friends – Find a 5 stack. SoloQ is hell. It is the barren pits of ELO loss which will sap your will to play and your will to live. Use r/R6STeams or the r/shittyrainbow6 discord to find squadmates. You can also join our Luck Over Skill discord here if you're truly desperate. An average skilled 5-stack will more often than not stomp a SoloQ stack. Pick & Ban - Don't just pick Echo/Jackal etc but think about the site. Echo is very strong, sure. But think about whether you're attacking first or defending first. Blue Team is always attacking first. Orange team is always defending first. If you can deprive the Defenders of a key Defender (such as Mira etc) it can have a great effect. Momentum is a real thing so if you can take a few early rounds it may lead to a 4-0. However if you're SoloQ stick with what you know. Communicate - If something is happening just call it out. Every little bit of information can help out even the most dire of situations. It allows people to make sense of the chaos but please remember to only call out things you KNOW. Example of communication saving an otherwise dire round Spacing - Don't just stack up like a SWAT team busting a crack addict. A single nade, nitro, or well timed spray can take you out. You can also inadvertently block people from retreating or pushing so be aware of how close you are. Barricades – You can make any barricade 1-hit vaultable by hitting it twice. If you wish to do it discreetly on a window make sure you hit the bottom two below the frame. Doors can be punched at the bottom to allow a crouch/crawl space without revealing the door is compromised (from certain angles). Barricades can also be made one hit vaultable by punching just to the upper left of the middle X. Practice that in custom games til you get a feel for it. Droning – If the site is already located save your drone. Place it near your preferred entry route. Drones can be used as a fake flash/misdirection if you setup advanced controls to try and bait someone to push you. Getting inside the building is the hardest defensive line usually so try to save them for taking ground. Hipfiring rather than ADSing tends to be easier to shoot them. Gunplay - Don't neglect your ability to win firefights. Siege can allow you have a subpar aim and still come out on top but it is still a core part of the game. While some people recommend using aim-trainers I recommend simply putting the time into TH. It mimics handling the weapon exactly how you will use it in game. Play a few rounds before going into ranked to make sure you've warmed yourself up. Shooting from the hip - Hipfire essentially leaves things up to RNG. There is rarely any occasion to hipfire as the accuracy from ADSing is absolutely superior to hipfire in every way. You may have someone get the jump on you so a hipfire may be a good last ditch effort. Yet if they miss their first shot and you hipfire in return you may miss completely. Shotguns have a decent enough spread to be the exception to this rule. Even if you are close enough to knife your enemy you may find hipfire to be wildly inaccurate. Stop shuffling - Everything you do makes a noise. Good players will respond to it. Even looking left or right will make your character make a noise. As does ADSing. If you know someone is nearby you will give yourself away by constantly repositioning. Movement - Learning how to quick-peek corners and quickly traverse the map is important. So is moving throughout a room while using every possible point of cover. Never stand out in the open. Always use angles to minimise your profile to make yourself a smaller target. Leaning Always lean the direction you are moving, not away. Learn to quickly peek around corners, then quickly return to cover to minimise risk. Putting your lean buttons on the mouse can affect your fine aim skills due to adjusting your grip. Middle finger leaning Index/ringer finger leaning Resetting - Pointless. While there's less use in resetting people now if you fire through a single wall into the body/limbs they will ALWAYS be DBNO even without Rook armour. Glass/debris etc does not lead to a DBNO. Example of glass not working for a reset Always Aim Head Height – Make sure whenever you're aiming, moving, and holding an angle its where the enemy will be at head height. If they turn the corner at crouch height if you hit crouch you will already be at a great position to shoot them in the head without much adjustment. Faking – You can fake a plant, a reload, a drone, etc to give yourself an added edge. Skilled enemies are listening for audio tells to let them know when is best to push you. You can punch out some windows that overlook spawn to make them wary of their approach and waste time. Additionally you can fire in an opposite direction or away from where someone is playing to coax a roamer into thinking you're vulnerable. Time – When you're on Attack the clock is your enemy. Every second wasted removes an alternative strategy or tactic from your play. When you're on Defence the clock is your friend. Every second of the Attackers you waste makes their plays more predictable and easier to deal with. Masking Actions - You can use flashes, nades, or any gadget that has a distinctive or loud noise to mask what you're actually up to. Throw a flash then rotate if you want to hid your plan. Throw nitro then try to defuse using the sound to buy you valuable time if you're in a 1v1 defuse situation. Kapkan using Nitro to win a 3 v 1 ninja defuse Sound Travels - Bullet holes help sound to travel further. If you shoot a few shots through a barricaded window (without breaking the barricade) actions outside that window will sound as if it were completely open. You can use a shotgun (or any gun) to open soft walls you intend to eventually bandit trick. In doing so you will be able to hear where charges are being placed slightly easier. As well as hear Grenades being cooked or EMP thrown. How sound works in Siege Attacking Tips Taking Ground - You're most likely to be killed when entering another room. To quote Miller from The Expanse, “Doors and corners are where they get'cha! ” If you have a drone, use it. If you're not confident on your gunplay request a teammate help you push up. If you're in a SoloQ you then have to make an educated guess. Learn to quick peek corners or make use of your utility. If you die with grenades/gadgets left to use they're ultimately wasted. Entry Stalemate – Sometimes you're stuck and unable to push forward without definitely dying. If this is the case, and the route you want is too heavily defended, rotate. If you see your team are working on trying to enter elsewhere then you have to find a safer way to push forward. There is no point of you going to where they are as if nothing is happening they are suffering from the same issue you are. Just be careful of roamers as this is when you're at your most vulnerable to them. Make Something Happen – As an Attacker you cannot just hope that the enemies will just make mistakes you can take advantage of. By the nature of defending they have the advantage in holding an angle. You need to push and prod at their defences to find a weakness you can exploit. Holding an angle for 90% of the game and gambling on a last second push is madness. Know Where People Are - It's very easy to push opposite ends of site, clash in the middle with friends, then get yourselves killed. You can turn off outlines to declutter your screen but pay attention so you don't end up Tking and throwing the round. Example of Ash, Ying & Zofia clashing after taking site Time Management – If your plan A fails then you need to quickly try something else. Trying to force a strategy when it is clearly not working means you need to make haste elsewhere. Every second that passes by without you doing something makes it harder for you to get the win. PTFO – Kills don't matter. The OBJ does. If you can take enough of a site to achieve your goal then fall back to a more desirable position you have robbed the Defenders of their only advantage. Which is that prior to planting the defuser you had to go to them. This also means there's no reason to enter the furthest point away from the OBJ and away from anyone to support you. Get the defuser down - The sooner, the better. The default plant spot on each objective tends to be the most effective or easiest spot for someone to plant while your team provides cover. Consider whether your team can cover you, whether the Defenders can interrupt with utility, and whether the Defuser can be guarded once placed. Guide to default defuser plant spots Dying – When someone dies that's an opportunity for a refrag. The few seconds someone has during to after the gunfight is when they're at their weakest. Less rounds, disorientated, and if they're near by try and take that shot. Make use of your teammates dying by trying to get something in return. At the same time don't try and fight someone if a teammate can't make use of your death. Playing Shields - As Monty you're nigh unstoppable but be wary of Kapkan or Lesion baiting you to overextend. Remember you can put pressure onto Defenders who are fighting teammates just by dropping your shield occasionally. Block doorways if you can force them out of site and allow your team to flank. As Blitz use tight spaces to allow you to sprint forwards without exposing your legs. You need a teammate with you to make up for your lack of fragging and slower ADS time. Entry Fragging Tactics First Moves – The first thing any entry fragger does is safely get in the building. This is the hardest part. You are putting pressure on the Defenders so hard walls can be opened up. You are making things happen so your team can take advantage of the chaos you cause. You can cause uncertainty in the Defenders by taking map control. Typically if you're an entry fragger it is on YOU to break the defensive line. You don't need to get kills. You need to create an opening. Sound > Sight – Your sound is incredibly important when you push. Make sure your teammates are turned down slightly and you have a hotkey for discord muting. You will often hear Defenders still preparing or roamers rotating when you first get in. Calls are important, as is passing intel, but if you're deafened by friends you're giving up your biggest advantage by being first in the building. To which you can assume most noises are being made by enemies. Examples of sound giving away Defenders/roamers One Vs Many – You're the most vulnerable out of your squad. If you don't have someone else backing you up you may even end up in a 1vs5 situation. In which you're going to get fucked. Your objective isn't purely to kill but to disrupt the defence. Sure if you're taking out 2 people per entry you're pulling your weight but fragging isn't the sole purpose. You're clearing an alternate path ultimately for your teammates in case their plan is foiled. Real-Time-Reporting – Typically you're first on site or got the best idea of what's going on. Share that with your team. They might be able to make something of it. If you have ripped through their rear and can hold the position tell your team to rotate to you. Why was he there?! - Lots of rounds are lost by people being caught off guard by people not being where they're supposed to be. People can be ANYWHERE. If you die because you were too laid back then that's on you and not on them. They were there because they were hoping to catch someone off guard. Support Tactics Wearing Many Hats - If you're soloQ give it a few moments to see if someone brings hardbreach. If that's sorted bring someone to get rid of jammers/kaids/batteries/etc. If there's already a Thatcher/Thermite or Twitch/Hibana combo then look at what other gaps you could fill. You can tentatively ask if anyone has any ideas or make suggestions yourself to someone playing frag. Either way use that VC. The person most responsive to you is your best buddy in this situation. Best Route - Your role dictates what you need to do. Yet so does the map/site. If there's ADS to clear or angles to watch make sure you're paying attention. If you're unsure ask your breachers where/what they want you to cover with a ping. Some people play support because they're not much of a fragger. But often it's because you're patient, can take direction, and make up for it by performing other essential tasks. Yet if the initial push or idea has fallen apart immediately start looking how best to flank. If you have absolutely no job to do then just drone in the entry fraggers. Watch Your Ass – Don't let someone wander up behind and gun you all down. Trust your teammate to watch ahead of you where as you make sure you're keeping where you've come from secure. It's easy to get blinded by the temptation of an easy kill. It's even easier to become that easy kill because you got careless. Sometimes you shine by just letting others fully focus on the task they're working on. Watching out for roamers is YOUR job, not the entry fragger's role. Support not watching the flank and allowing Alibi to dismantle their attack Tunnel Vision - You're best suited to know what's going on. The hardbreach is usually focusing on the initial defence. The entry frag is probably in a gun-fight. If you can see an opportunity either take it or relay that opportunity to your team. Use Your Gun - Playing Support isn't a free pass to donut. If all Defenders are accounted for and their rotations are limited, do your best to help take them out. If you're hearing an exchange of fire then you need to help out your entry frags. Their position is known, they have already suffered most of the Defenders utility, so get up there and lend a hand. Defending Tips Denying Ground – You don't need to kill anyone but make it hell to take a step forward. Hold tight angles and pixel peeks that allow you to fall back to a better position. Make them waste utility and drones trying to get to the site. Don't isolate yourself or give yourself no retreat path. Your Turf – You have 45 seconds to make any changes to the site/map you see fit. If you know they're going to have to take hatches or certain routes then lay traps or ambushes. A few punch holes on a wall overlooking a corridor may cause them to waste time to see if anyone's waiting there. Bait Defenders to existing traps such as Kapkans/Frost/Elas if you're overwhelmed. Baiting a Blitz onto a Frost mat Don't Peek – You have the advantage that Attackers HAVE to come to you. So make it work in your favour. Find a tight angle, take that shot, then fall back to a better one. Move around the site and make sure you're not where they last saw you. But don't feel that you have to go to them. That's their job. If you can safely spawn peek then take a shot then fall back. Make them nervous. Round Start – When it says “Round Start” it doesn't mean you have 30 seconds more to idly setup whatever you want. A rusher who has droned out their entry point could already be sprinting towards you. If you're ill prepared or think that “There's no way they can get here just yet” you'd be surprised. Every second counts. Run outs - If you're playing a site where Attackers can sit outside then prep those doors at the start of the round. It makes it easier to spot claymores and makes it less obvious then having to break the door down later. Sometimes you're put into a bad spot where you HAVE to runout because the defence has fallen apart. Using Your Advantage If it's 2 vs 1 don't try and be clever and go for a long flank. You have now made it into a 1 vs 1 situation in which if the other player dies you have lost that advantage. It's best to hold complementary angles together. Ambushes - Coordinating with another roamer can give you excellent chances to get easy picks. Have a teammate fire at an enemy and fall back while you're hidden somewhere nearby to jump out on them while they're focused on you. Even having someone fire at the enemy while you're flanking can help. Tunnel Ambush on Bank by having a teammate fire from near the Server door. Kill The Fucking Drones – Always kill drones. Sure, don't waste time chasing after them but if you see one stop whatever you're doing and take a shot at it. You need to deny as much intel as possible to make it harder for them to pinpoint what you're doing. Your location is the most valuable commodity you have. Fighting Shields - If you can't get an angle on their hands, legs, or have help – RUN. Use tight angles to deny line of sight. Be aware that they have help on the way and they're probably pinging/calling your position. Shields are tricky because they can put pressure on you. Get help or break their LOS immediately. They cannot effectively chase you as once you break LOS you can sprint out of there. If you HAVE to fight a Blitz always remember you can use the red marker when blinded to figure out the direction of the shield (but you're probably fucked so GG). What Matters – Roamers and Anchors need each other. Roamers need anchors to not surrender the site or lose to the initial push. Anchors need roamers to run the clock down and get Attackers to waste utility. Play to whichever role suits you best. Just remember without the other you're fucked. Don't get overconfident and throw that easy round because it's 1vs4. Just relax and take the win. Throwing a guaranteed win at 00:01 seconds Roaming Tactics Time Wasting – Every second the Attackers spend hunting you down, wasting drones, or abandoning their push to get you off their back hurts them. If you can waste 01:45 without killing them then they've already wasted most of their time and have to gamble on a big push to change things up. The threat of you alive and nipping at their heels keeps them unable to dedicate to a solid play. You're the Calvary – If the anchors are getting smashed then you're their best hopes for getting them out of that tight spot. You don't have to get kills but make sure you're not on the other side of the map when they're under heavy fire. You are utterly useless if you're nowhere to be seen when they have 5 Attackers taking the site. Escape Routes – Know where and when you can fall back. You need to have a rough idea at all times where the Attackers are. If you don't know from Intel, or gunfights, at least have some kind of idea where it is safe for you to rotate around. Roaming vs Lurking – Sometimes you're better off hiding and waiting to leap out on unsuspecting Attackers than straight up taking the fight to them. Others you're better off hitting them hard then running off. Lurkers tend to wait for an opportunity whereas Roamers make opportunities themselves. Learn what works for you. Learn what works best for the map/site you're playing. Be Flexible - You're only a roamer as long as you're needed. Sometimes your best bet is taking up the role of a fallen anchor and reinforcing the defensive line. Know when you're needed on site and know when you're better off flanking. Anchoring Tactics Keeping Them Out – Its your job to make sure Attackers don't just walk on site and plant. Make sure you have a safe LOS on the most common approaches. When the round starts you are best suited to jumping on cams and seeing roughly where people spawn. Relay this to your roamers. If you die early it's far worse than if a roamer dies because there is nothing stopping Attackers from turning your own defences around on the roamers. Home Advantage – They HAVE to push or peek you. They HAVE to come to you. Don't peek a stupid angle trying to get a lucky kill. It's far more effective to have them come into your well prepared site/angle than the other way around. Leaving cover to try and get a frag loses you your best advantage while defending. Know Your Responsibilities – If Bandit is tricking then your job is to watch out for him. Yellow for example on Consulate is where he is incredibly vulnerable, as is Piano etc. You're not glued to any specific spot you're just performing a role. If you're watching Kitchen then your job isn't just to stay in there but to make sure no one waltzes in and dismantles your defence. Know Your Angles – If someone is holding a key angle then are they safe? Make sure you're not allowing enemies an easy pick on someone doing a core job. If someone isn't safe anymore – TELL them. It's also important to not neglect vertical gameplay. Be wary of Buck/Sledge/Ash or anyone opening up above you. Such as on Chalet the Bathroom door can be opened to give an angle into Trophy etc. Hard Vs Soft – Hard Anchors (like Mira) have to play a set rigid role for denial. Where as others are able to slightly wander from the site for better effect (Such as Clash/Goyo). You don't have to just hunker down and wait for them to come to you. Fulfil your role as best you can while making sure they fight for every inch of the map. Deny Them What They Want - If your enemies want something, it's usually best to deny them it. If they need a specific spot to make their most optimal play, make them work for it. Just make sure you have a escape route/plan for when they come after you. Relay Intel – If you're being pushed and have eyes on several Attackers let your team know who/what is there. If people don't know they cannot help you. If you have any Intel operators leave that to them. If you are an Intel op (Valkyrie/Echo/Maestro/Lesion/Mozzie) then that's your job. Don't just look at your cams/traps but flick through the standard/others too. If a cam is missing that was there a few moments ago then you know something is up. Stay Sharp – Just because it's quiet at your side, doesn't mean you should run out trying to get frags. At the same time if the entire enemy team has been called at the other side of the site then you should be prepared to give them some support. Team-play Tips Make The Call – If no one is taking charge then relay to your team what you're going to do. Ask if anyone wants to help you and if they don't then try and work around then. Any plan is better than no plan. Just make sure you're asking and not demanding. Learn the callouts - While you can use your compass to see what the name of a room is every map has shared callouts that you will hear. "90" or "L" refers to any long corridor with a 90 degree angled turn. "Main stairs" tends to mean the largest set of stairs. "Spiral Up" or "Spiral down" refers to whether they are going up or down a spiral staircase. "Blue" "Green" or "Red" will refer to areas which heavily feature that colour. "Yellow stairs" on Consulate for example is the staircase that up to CEO on the 2nd floor from the basement. Guide to all ranked map callouts Don't backseat – It's nice if you've got comms going but by and large don't disrupt people when they're playing. Make calls short, precise, and based on real intel. Not your best guess. Not on your intuition. Be positive - Don't rage. It breaks morale. Don't complain. It sours the mood. Don't give useless intel. Typically if you die it could be out of your hands or completely your fault. Just make your calls then flick to intel. Laugh or cry about your failures when the round is over. It's better for your own mental state to simply chalk up a failure as a learning experience. Solo-Queue Say What You're Doing – Let people know what you're doing so they can attempt to work with it. At the very least people who don't talk or whatever make decent bait for you to work around. You vs Many – Just assume that your team (if they're not responding to you) have no intention to help you. So play like it's 1 vs 5 and don't assume they care about what your situation is. They're no mind readers either. At the same time you can also follow people and hope to get refrags. You've got a job to do - Which is basically to fill whatever gap is left. If you got hard breach then you're the support. If you've got that, then you're the fragger. If you've got nothing and you KNOW they're going to be on a certain site pick something that will give you a fighting chance. If you're starting on Attack you're doubly fucked because you now have to play 3 rounds trying to open up tricky spots/sites with minimal co-ordination. So try and make it easier on yourself. Don't Hot Mic - You're basically fucking over 4 other peoples chances by masking enemy tells. Push to talk is the master race. (On console this cannot be avoided without self-muting options etc). Miscellaneous Don't plant on hatches. They can be destroyed which automatically causes the defuser to fail and the Defenders to win. You can cancel a nade or gadget by scrolling your mouse wheel or changing weapons. Know your hard limitations. If you play on a small screen don't play those super long angles. I play on a 14” laptop and it's nigh on impossible to tell an enemy pixel from a nice pixel at distance so I play close/medium angles so I can see what the fuck I'm shooting at. Place barbed wire where Attackers have to fight you while clearing it. If they're in a safe spot to hit it without being shot at, you're placing it wrong. That said you can also use it to give a clear audio tell when someone is near for you to jump out on. Capitao's arrows drop to the ground if you fire at the roof. You can fuck with a Mira by opening above her and dropping fire in. Call it don't ping it. Pinging someone means they're aware you know their location. Where as a call out means you may lull them into thinking their flank is safe. Some walls/cabinets have glass on it. Make sure you break it before you place a gadget (like ADS/Maestros) because otherwise when it breaks due to a stray bullet it takes the gadget with it. If you're closer to a corner you see less and reveal more of yourself than if you are further back due to how perspective works. Hugging the wall to peek is not as effective as being a few metres back. Don't waste your Lion scan/Dokka calls til you're out of spawn. It does NOTHING to stop a spawn peek. You can vaguely tell the angle of where someone is by the tracers left by their bullets through smoke/the wall. Get a friend to show you the difference in custom if you want to up your wallbang game. Don't slow peek. If you have no drones and if you HAVE to check a corner do it quickly. If you don't know how to do this then get into THunt and just practice doing it on every corner you turn for a few games. Get the general idea. If Zofia's Thunder goes off immediately an enemy is there. If it doesn't then it didn't land near someone. Farming renown is faster in casual than it is ranked. If you're in need of renown spend your time there and not in unranked. Don't reinforce next to people. It has a knock on effect in regards to time wasting. If only two people can reinforce a wall go find another. That way you're both not running around looking for a single place that needs reinforcing. Night mode makes the sound pitch tighter. So louder noises are quieter and softer sounds a tad louder. It fucks with sound direction though. TV mode is basic stereo and Hi-FI allows greater directional/distance sound but loud noises can sound nearer than they are. Always play with headphones. If you HAVE to give a callout to the left or right, instead of a cardinal direction give it in relation to whether it is to the left or right of the person you are talking to. Example of giving a callout to someone on the opposite side Just play. The more you play the more you learn or at the least what not to do again. Don't barricade common routes for roamers/etc so they can easily get back to site. Example of a common path barricade screwing over a soft-anchor play Don't jam coms or keep repeating callouts. Sound is often more useful than your decaying intel. Instead of repeeking the same angle if you get shot at look for softwalls you can try and return fire. Wallbang instead of repeeking When you attack it's bad to die in the first 30 seconds. It's worse when you're left alive and lose the round because you didn't push up. Any game can be won at any point. Don't give up. Don't throw. Don't BM teammates because they're not your perfect vision of what a team should be. You'll just get saltier over time. The compass at the bottom of the screen has all the callouts/locations listed next to it. You can avoid Ying Candellas by going on your phone and waiting it out. With flashes you can just look away. If you don't open event alpha packs you will eventually lose them. Rook armour upgrades your armour class. So a 3 speed 1 armour becomes a 3 speed 2 armour etc. Lesion traps are easier to spot with drones than by the naked eye. Watch streamers/youtubers for ideas/tips but remember there's a reason why people watch them. They're in the top percentile, have thousands of hours, and plenty of practice. Leaving the game doesn't stop the interrogate happen. It just gives the Cav an instant interrogate. So stop doing it. Drone holes on the roof can also become nade delivery chutes. If you know where someone is playing try that instead for safe free kill. Fixed light sources give off shadows if your shadows are above the low setting (which it should be as shadows make 1-2 FPS difference). Know where they are if you're roaming. Example of shadow giving away a roamer Fuze has a gadget that is very handy for clearing traps, gadgets, and Defender defences. His gadget deploys them from right to left. There's a meta but it doesn't HAVE to be played. Don't lose sleep over someone not playing the most optimal possible play. There's other ways to achieve things and that's what makes Siege fun. Shotguns have RNG but the middle of your crosshair or ADS is where a single pellet will always go. Melee is borked. It's broken. Don't rely on it. Shoot them if possible. Knife as a last resort. Don't TK if things don't go your way. You can always come back. Even if someone isn't playing the "meta" by the book there's no reason to sacrifice someone. Older CPUs get a stutter/CPU bug. This is because SSE4 support was dropped. Which means Phenom X/II/IV and Intel Core 2s no longer work well. You can also turn off full screen optimisations in compatibility if you have a newer CPU and still get the bug (this helps for my Intel Core 7) Everyone has bad games. Let it go. Sure you might not have played well this round/game but there's always the next game. Use Alibi's holograms to block windows or other points enemies HAVE to jump through. Place them close to the frame slightly angled to minimise their profile so they cannot be shot from the window. Blitz's flash isn't based on LOS. Even if you turn away if he is close enough you are still blinded so always look to where he was last if you're about to be blinded and just hipfire and hope. Drones have a better hitbox than people. You can jump and turn to the side to get yourself into/through tight spaces. Look up to jump higher. Look forward to jump further. If a softwall has a few holes in it, sound travels further. If someone tears down your Castle Barricade you get it back. Don't TK them. If your Castle Barricade has been punched a few times you can also fix it by taking it down and putting it back up. When an enemy is detected outside (such as a teammate already outside) it won't say it again if you want to double up on that. You are revealed as a marker still though. Watching pro-players won't instantly make you good at the game. You won't understand the logic behind WHY some scenarios or methods work better than others. Stick with the basic strats and approaches. You lack the ability to make sure of the more nuanced plays that they make look easy at the moment. You can fix your own barbed wire if you accidentally hit it simply by picking it up and putting it back down again. It will reset it back to 2 hit break. Example of how to fix here Don't play with your food. Just confirm the kill as opposed to BMing them otherwise you may end up getting killed as a result. Example of BMing resulting in a lost round Monty can be baited into dropping his shield sometimes if you drop nitro at his feet and pretend to pick it up (if simply throwing it behind won't work) IQs gadget can see ALL electronics. This includes Defender's phones when they ring. Great to combo with Dokka or if you have a tricky Echo/Valk sat on cams. Kapkan traps make a low hum noise. They are easily heard if you hug the frame of a door before going in. Seriously. Go to custom and place one down to recognise it. Example of Kapkan traps making a noise saving Hibana Align yourself with a single bullet hole peek, simply by walking directly at the wall and looking slightly to the left or right (instead of using W or D to move left or right). Adjust your FOV according to your screen size. A wider FOV means on smaller screens you lose some of the zoom effect. Which makes it harder to see things. - by /u/eduiiko BONUS “TIPS” You can kill a teammate at the start of the round to see if they drop a phone. If so, they have a Dokkebi. You can wait for when your other friends are starting to queue in ranked to up your chances of playing them (and getting a potentially easier matchup) How to do this. You can play the piano on some maps by rolling your drone over the keys. Playing the Piano on Hereford. Jumping your drone out of bounds or into fires will kill it. Example of drone dying to fire You have a low chance of injuring the hostage with your drone if you jump into the hostage with it. Example of hurting the hostage with the drone The Twitch drone can kill friendly drones. You can exchange a Lesion Gu for a drone by parking your drone just behind a trap. Works well if they're not a Lesion as they can't see the marker. Example of baiting a player into shooting the trap Go for psychological damage if you can't do actual damage Example of hurting the feels You can perform a suicide bomb attack by pulling the pin out of your nade and running at your enemy to have it drop near them. Example of suicide bombing Showcase you're under 13 by typing “GG EZ” when carried to a win. Always reload when you fire a single round just in case you come across a over-stimmed Rook armour wearing Doc. You can shoot open hatches with any gun. It takes approximately 130-150 rounds. You can't melee it open though (Unless you're Sledge). Get more pew pew by being closer to your enemies. Example here by /u/agathange.

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